GLITCH STUDIES
Pixel sorting and digital distortion on generated fields
[Pixel Sort #1] Column sort on a Perlin noise field
[Sorted Lines] Plotable pixel sort — line displacements sorted by column · 7×7 in · 0.5 mm pen
[Sorted Lines — Short] Same mechanic, shorter segments of random length and position · 7×7 in · 0.5 mm pen
[Scan-Line Drift] Dense horizontal lines that snap vertically at noise-driven drift zone boundaries · 7×7 in · 0.5 mm pen
[Scan-Line Drift — Cellular] Same mechanic, Voronoi noise mask — crystalline polygon patches instead of organic blobs · 7×7 in · 0.5 mm pen
[Scan-Line Drift — Domain Warped] Same mechanic, domain-warped mask — swirling marble-vein shapes · 7×7 in · 0.5 mm pen
[Scan-Line Drift — Ridged] Same mechanic, ridged fBm mask — thin branching ridge lines as drift zones · 7×7 in · 0.5 mm pen